
Star Wars Zero Company has been released today and with it a story packed full of missions for you to complete.
So, if you’re ready to save the galaxy and become part of a ragtag bunch of mercenaries, then I suggest you keep reading to find out everything you need to know for your playthrough.
And before we get into the main story missions, if you want to learn more about the overall game then these articles are worth a look too:
But without further ado, here are the full list of chapters and missions in Star Wars Zero Company.
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How many missions are there in Star Wars Zero Company?
In Star Wars Zero Company, there are a whopping total of 60 missions to complete, spanning across 14 total chapters.
Missions are divided into crisis, crewmate and regular missions, which players can complete whilst they wait for multi-cycle operations to come to completion.
Due to the amount, it’s not possible to complete all the missions in a single playthrough, and an average run of the game lasts between 30 to 40 cycles.
For each chapter, players will need to complete one or two critical missions in order to advance through the main story. It seems as though the game is jam-packed to keep you busy!
Full list of Star Wars Zero Company chapters
In order, here is the full list of Star Wars Zero Company chapters:
- In Debt to the Hutts
- Smugglers and Slugrats
- Tighten the Noose
- Back to Business
Full list of Star Wars Zero Company missions
Here is the full list of Star Wars Zero Company missions:
- Enforcer Tech - Explosive Equipment
- Striker Tech - Resonating Strike
- Dead of Night
- BX Commando Tech - Incendiary Mines
- BX Sniper Tech - Penetrating Rounds
- Off the Face of the Map
- Casualties of War
- Origin of Infection
- Lord of Betrayal
- Battle on the Big Bridge
- Brute Tech - High Impact
- Brute Tech - Divine Pain
- Kith and Kin
- You Can't Go Home Again
- Spoils of War
- Guardian Tech - Life Beyond Death
- Seer Tech - Siphoning Bind
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